The new Harry Potter AR mobile game, “Wizards Unite,” rolled out across the globe Thursday and is already making money, magic and disappointed wannabe wizards.
The free app, created by Pokémon Go maker Niantic, allows franchise fans to immerse themselves in the Potterverse, with spell casting, broomstick riding and much more.
It brought in $300,000 from in-game spending its first day launched in the US and UK alone, CNET reports. While free to download and play, the game has lots of real money purchasing options within the app, from “Spell Energy” to cauldrons, potions and other fanciful items.
“Harry Potter: Wizards Unite” was downloaded more than 400,000 times within 24 hours of becoming available on both Android and iPhone, earning it the No. 1 slot for free downloaded apps in the Apple US App Store.
But not everyone is happy.
While some players have taken to Twitter to sing the new game’s praises — even joking that it’s distracted them from their Pokémon Go characters — many are complaining about the game’s stingy “energy” situation.
Despite essentially being the game’s currency, characters’ energy level does not automatically recharge over time as it does in other games, and the cap for how much energy a player can have is quite low, making “Wizards Unite” harder to play. “Something feels off about the entire system,” according to the game gurus at Forbes.
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In addition to energy shortages, fans in rural areas are complaining that the game map is sadly empty in their areas — a complaint Pokémon Go players have shared online, too.